Prophecy of Darkness, book one of the Legends of the Tri-Gard series, releases on February 1st.
In the last “Crafting a World” post, we determined our setting. Our realms began to take shape with names and a language that added a bit of color.
Some of those names did the next part for us: describing our land. Aldorwood, meaning wood of life, would obviously be forested over large portions of it’s territory. The Isle of Sona would be tropical – at least in part.
Isenore literally means “Iron mine” thus placing it in the mountains where we had our mines.
We needed farmland to feed our people, but also because we used crops to show the effects of a lack of magic. It made the most sense for these farms to be in Aldorwood, in the center of the kingdom.
These were our three kingdoms and as they took shape, we began to see a culture emerge. Now, some authors create culture before they create their characters. That wasn’t us. In order to see every how aspect of the time and place they lived would affect the story, we needed to put Trystan and Davi and Rissa in real situations.
One of the hardest and most important pieces of world building to get right is religion. Would they believe in God? If so, how many gods? Did they pray? How would it affect their view of the impending war and possible deaths?
These and so many other questions needed to be answered, but our solution was simple to find. Magic came from the earth. Before it was stolen, the people held a connection with the world. So, we made the earth their God in a sense. They didn’t worship it as much as just want to feel at peace with it. At least, those who remember the magic bond do. In order to show this love, we use Rissa, our bull-headed princess. She has a sharp tongue and a desire to fight, but she’s one of the few who still feels a small part of the connection. Her softest, most endearing moments are when she’s in the throes of her power. It is her religion. It is everything to her. It is what the realms will go to war for. Sound familiar?
There are many other considerations in developing culture. What will the ruling family’s relationship be with the people? How big of a role does the army play? What kinds of struggles do the average citizens face – hunger? Bandits?
What role does the weather play in the land? We’ve created erratic weather patterns, thrown out of balance without magic keeping control.
Are there rivers/oceans for the people to rely on?
What clothing do they wear?
A big one for us – would the people in a far village even recognize their rulers?
How is order kept?
When we made the jump into fantasy, we knew there were a lot of things we didn’t know. That was the biggest thing we learned right at first. Make sense? LOL. It took research and a lot of trial and error as well as many many discussion between the two of us.
But nothing in our writing careers has been as cool as seeing our world come together, a world made out of nothing, a world that only exists in our minds and the minds of our readers.
Prophecy of Darkness
The kingdom of Dreach-Sciene is dying.
Famine, uncontrollable weather, and war have devastated Prince Trystan’s people. It’s only a matter of time before their enemies destroy them.
Only magic can save the kingdom. But there has been no magic in Dreach-Sciene for twenty years and Trystan fears it is only a fairy-tale. Without magic, there is no hope.
If the prince wishes to harness the ancient power, he must first reunite the Tri-Gard, the legendary keepers of magic. His journey to find these magical beings will either lift him up or bring him to his knees as he sacrifices everything to save his people.
With his enemies drawing ever closer, it’s a race against time … and against dark forces that could destroy them all.
If you yearn for noble princes, forbidden romances, and heart-pumping quests, pick up your sword and reclaim your magic for the battle to come.
The paperback is now available HERE.
For more information, including a map, look HERE.
See previous posts about Prophecy of Darkness HERE.